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NEAR Protocol

Vibe Code Games with Rosebud AI

about 9:09 long

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About this video

Live demo. Build games. Engage your community

NEAR is the unified commerce layer for assets and agents.

Website: near.org NEAR AI: near.ai Intents: near.org/intents Chain Abstraction: proximity.dev Sharding: nearone.org

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Transcript

1,930 words

Captions as YouTube publishes them, usually machine-generated, so product and people names can be misheard.

  1. 0:00

    All right. Um, just to get a sense for the audience, who's a developer here? Okay. So, everyone and then is anybody like building communities or like trying to engage people with Okay. Okay. So, I think this would roughly be useful. Um, and we'll just try to I'm trying to cater it for uh the audience. Um, the title is obviously not the same as Vibe Code Games with Rose AI as you noticed.

  2. 0:28

    It's like learn build games and learn how not to get replaced by AI. The reason it's this is because you know I didn't want to just take the whole talk to overtly shill a rose but obviously I'm building it so I want people to use it but kind of show through a case study um why I think it's useful for building community by a particular experiment I've been doing in terms of hosting family hackathons and I think the useful uh thing here is that if you can get kids to even build games with this I

  3. 0:52

    think you can build get anybody to build games with this however with the caveat that kids actually are more creative. So, it's not like they're actually the worst, but it's it's a really good kind of extreme case. So, that's that's why, you know, build games and learn how to not get how to learn how not to get replaced by AI. Might have been able to um word that more smoothly.

  4. 1:12

    But, okay. So, the the reason I got interested in the particular family hackathon case study was one, I have a 21-month-old, but two, you know, I feel like the way that we talk about AI and the problems with AI is mostly about like this consumption trap, right? It's so easy if we proliferate the creation of like assets, media, etc. to just be consuming mindlessly, you know, wireheading, etc. But on the other hand, like we as builders, as developers are

  5. 1:36

    so so excited because we're super empowered by it. Like whether it's Claude Code, Codeex, Gemini, whatever, like we are building more than ever 10x, 100x kind of engineers. And so like how do you bring that to the masses and how do you kind of like allow other people to feel this joy? And so that was kind of like the motivation for the problem.

  6. 1:54

    And so the other thing I think as developers that we can you know relate to is that games are the gateway right like in the sense of like a lot of people start building they start coding because of games. And so again now that the tools are more powerful and the fact that like natural language is like the real kind of interface. You can actually get more people interested in building and that's really the right abstraction.

  7. 2:17

    It's not like the syntax of a particular language, but like how do you get people to learn this loop of building through just like getting them interested in like making games? Like that's the most, you know, naturally fun of all. So um just then as a segue like quick introduction, Rosebud is a platform where anybody can build games by um just describing them. So it is, you know, vibe coding platform, but really I think

  8. 2:41

    vibe coding now has a bad rep. What we're really building underneath the hood is a gentic coding uh or a coding agent specifically for games. So they'll help you build assets alongside just like generating code. It's browser based so it does 3D 2D will do things like help you build up multiplayer etc. And it's easy enough so that like non-technical creatives or just nontechnical users in general can also really whip something up in maybe a few

  9. 3:05

    minutes but then actually they end up being addicted and then end up building for like months on end. So here's a couple stats about Rosebud. Um we started I mean I have been building this company for around seven years but this version of the product has existed since three years ago. So basically ever since GPT4 and I sort of realized that this is the direction that coding agents are getting into. So about two million games both on the platform and as you can see the really wide diversity of games. Um which is also why I wanted to like kind of get more people

  10. 3:37

    uh building. Um, and so some Oh, good. I'm actually doing pretty well on time. So, this is I don't think the audio is playing, but this is a quick kind of fly through of how to use rosebed. So, you would either start from scratch. So, in this case, I'm trying to build a kind of farming simulation clone. This is something that was popular on Roblox, so it's like, you know, why not? We could build it

  11. 4:01

    ourselves. Oh, thank you. Yeah, it's just a little bit of music. um uh which actually we commission uh from real artists but also you know we we can generate music too but that's not the main thing. So here what I'm showing is like really fast is like you can chat with the agent there's like an asset tab there and then afterwards you could just one click publish. So, especially if somebody is not technical, you don't have to like set up, you know, publishing to Verscell or something like

  12. 4:25

    that. It's just like it's really just one click. And part of like if you're interested in building communities, that's nice about this is there is what you didn't really see there because it was too quick is there's this uh forking button. So, once you publish something, you can default allow people to remix fork your games. Uh, and it works uh well with multiplayer too, which usually would be difficult because, you know, if you're forking something that's multiplayer, how does that work? Um, but we've set it up so it works well. Um, so

  13. 4:48

    all the all the things that you would expect it to do. And so if you're building community and you want them to kind of like riff on memes at the speed of how like social media and memes evolve, this is something that you can check out. Okay. So I guess now is kind of my, you know, opportunity just to show off some things that have been built by the community. So you know these things if you're not if you're bringing in some of your own assets, it really dictates how the game feels. So like at AAA games I think look really

  14. 5:14

    good in addition in addition to having good performance. is just having really great assets. So, I would say this is like pretty simple, but at least you can see the mechanics of how things work. Horror games are a little bit more easy to make look cool because like the lighting just makes things look, you know, the vibes are there, but it doesn't have to be like super crazy renders. So, this is why horror is like a nice genre on Rosebud. Also made by other community members. Um our our

  15. 5:38

    Discord is linked on the on the um website which is rosebed.ai AI and there will be a QR code but one of the nice things is it's a it's a very expansive discord and so people like to share their games and this is something where it's an example of like an artist right like they were a sound designer couldn't code before but now they're like I can bring in my own music I can bring my own artwork and they're tell it's called storyells

  16. 6:01

    really loud sorry oh thank you um and so like it it [clears throat] looms storytelling is really you know gotten by people who can tell stories so it is waiting mean they have to be technical. Okay, so another horror genre. I think this person imported in assets that they bought somewhere else. That also works.

  17. 6:21

    Like we don't need everything to be AI generated. It can be made by real people. It can be AI generated. The whole goal is just to enable more people to build cool stuff, especially games, okay? You know, usual TD 2D stuff. Now that the agents are getting so much better, it's also just really uh crazy to see because we're doing internal experiments. reporting over just like you know popular genres of games and you

  18. 6:43

    can get agents running for days and and you're able to make some really cool stuff that way too. So okay so I I originally me mentioned I had an experiment with family hackathons. So the thing that I guess uh I wanted to kind of share here um was like what was the outcome and the outcome was like it was just like a two you know I've hosted these events where usually they're two-hour hackathons uh you got kids and their parents coming which I mean

  19. 7:05

    honestly in in SF because I'm based here there's no events for families so it's actually huge uh it's a huge it's an interesting way to actually get founders to come out who have families uh on the weekends. So yeah, and and the thing that was really cool is that it I just saw kids building multiplayer 3D games like really quickly, like half an hour, and they were able to share it.

  20. 7:28

    And I feel like, you know, especially since they're so much younger, their expectation of how things should work is just it's not very um you know, uh kind of hindered by previous experience. So here it's like, oh, of course, that's like I just talk to a machine, it's like build stuff for me. And so they really get the hang of it very quickly. Uh and so the point that I wanted to make and

  21. 7:50

    maybe this is something that you know kind of encourages you to test it with your communities if you're building communities etc is like sandboxes better than textbooks. It's really uh painful to learn notation but if you want to learn by building this is the quick way to do it which is why this is how you get how you avoid getting automated by AI yourself so you can learn faster. um a little bit more about like my experience on like what am I teaching if

  22. 8:14

    you do want to try it with kids um or a broader audience and then that's it just like try rosebud I think I am okay great there is a code which is I might have given the wrong slide so ignore okay well okay if this doesn't work it's this is at least an invite to rosebud and I I can see if I can increase it because it's not science civ it's actually slashnear so my apologies for

  23. 8:39

    that Maybe this can be refreshed and that would help. But let me know. You can just I'll be around if people um if this code doesn't work. And um yeah, that's basically it. Oh, and if you're interested in helping, this is my personal email, leic rosebud.ai.

  24. 8:56

    And if you're interested in collaborating or kind of, you know, brainstorming how to use not just Rosebud, but in general, like kind of engage your community in building stuff, uh then I'm I'm here to I'm here to chat. Yeah, that's it.

  25. 9:09

    Thank