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by Unity Nodes
nearcoreStable

nearcore 2.6.4

2.6.4github.com

Fix a performance issue which sometimes caused nodes started from empty state (synchronized using epoch sync, not from a snapshot) to experience heavy CPU usage when serving header sync requests

CODE_COLOR: CODE_GREEN_MAINNET
RELEASE_VERSION: 2.6.4
PROTOCOL_UPGRADE: FALSE
DATABASE_UPGRADE: FALSE
SECURITY_UPGRADE: FALSE

Non-protocol Changes

  • Fix a performance issue which sometimes caused nodes started from empty state (synchronized using epoch sync, not from a snapshot) to experience heavy CPU usage when serving header sync requests